| Using Immersive Virtual Reality as an Innovative Technology for Learning among Egyptian Children with Autism |
| Paper ID : 1076-ISCBAS |
| Authors |
|
Hussein Karam Hussein * Ain Shams University, Faculty of Science, Math. & Computer science Dept., Abbassia |
| Abstract |
| Virtual reality (VR) is a growing technology that might be of special benefit to those with autism spectrum disorder (ASD). People who have ASD frequently experience difficulties in conceptual, social, cognitive, and practical skills. This paper demonstrates how the use of VR in educational contexts helps individuals with ASD in the development of numerous abilities through real-world simulation using 3D virtual store scenarios that were designed in accordance with the architectural design standards for individuals with ASD, known as the Autism ASPECTSS Design Index, to adapt to the demands of all sorts of users. It is one of the few implementing activities related to real-world scenarios, such as shopping in the supermarket for people with ASD using VR technology. The paper addressed the following main research question: How can VR play an innovative role when used for learning by those with ASD? The usage of VR (Group #1) in comparison to conventional interaction with a therapist (Group#2) was used to compare two types of interventions for enhancing social and conceptual abilities. Our goal was to find the interventions with the quickest acquisition times. Our findings demonstrate that Group #1, which used VR, had quicker acquisition times. This research provides insightful guidelines to instructors, educators, and therapists that they should focus on the use of emerging technology like VR, in a special-needs education context, compared to that of traditional intervention techniques, which are expensive, staff intensive, repetitive, boring for learners, and usually have long waiting lists. |
| Keywords |
| Virtual reality, Autism, emerging technology, life-long learning, special-needs education, theory of mind |
| Status: Abstract Accepted (Oral Presentation) |
